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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../../../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../../../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } First Thoughts on Ritualist and Assassin - Guild Wars Forums - GW Guru
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Old Jan 20, 2006, 08:56 AM // 08:56   #1
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Default First Thoughts on Ritualist and Assassin

Just got done fooling around with my new assassin and ritualist. Spent all of my hard earned faction points on assassin and ritualist skills and runes. I have got to admit that I'm totally impressed by the ritualist skills and can't wait to try out some new builds . Well post your thoughts here
-Tsunami

--edit--
sry please move this over to pvp faction event forum

Last edited by Tsunami Rain; Jan 20, 2006 at 09:02 AM // 09:02..
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Old Jan 20, 2006, 09:09 AM // 09:09   #2
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ritualist is great. love the mini healing with the spirits then killing em.brilliant. assasains look good to although i havent tried them yet. the stealth factor seems to work well on what i have seen

although i think alot of people went and unlocked runes first thus leaving them with no skills to unlock. ive seen a few peeps do that already.

i think tho arena net should of created a few more new proffesions, but so far so good
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Old Jan 20, 2006, 10:14 AM // 10:14   #3
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Ritualist spirits and Assassin evade skills make fights last much longer.
Seems like assassin skillset encourages people to use "hit and run" tactics.

And A/W are the new paladins in CA. Be afraid !
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Old Jan 20, 2006, 10:23 AM // 10:23   #4
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My thoughts:

Assasin:
- kinda annoying when they are evading
- fun, when they are the last one remaining, and shadow steps to flee
- like to apply conditions
- shove it back to em with plague touch
- 4 pips of energy regen, base armor 70
(in my opinion, could be abusable)

Ritualist:
- summoner
- summon lots of spirits
- annoying spirits
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Old Jan 20, 2006, 10:32 AM // 10:32   #5
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The ritualist looks interesting. It may challenge monk as the most complex utility class. I'm concerned like another great class, mes, it will be overlooked because people don't understand it. I think it could serve more of a middle ground than mes has though, making them like an engineer in other games placing mines, repair stations, etc... on things and around the field.

The ninja is just rad. I mean, c'mon teleport is awesome in putting strategy in the player's hands and not just numbers. People who hate this are the people who insist every group be nothing but another variation of dps spike. I welcome the many changes in melee the assasin is going to create.
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Old Jan 20, 2006, 10:43 AM // 10:43   #6
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Just had a very quick look with the template A/W build; seems to be based off combo/chained attacks, each following attack dependant on previous one. Must do attack 1->then attack 2->attack 3 etc. Just tried versus AI and kind of sliced through them rather quick, especially the non-warriors (though warrior still took quite a bit of damage)

Seems to do rolls while running around for no apparent reason Then again real ultimate power ninjas just flip out like that, for no reason at all!
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Old Jan 20, 2006, 10:44 AM // 10:44   #7
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If I've read the skill descriptions correctly, assassin can inflict 5 conditions in 3 attacks. Cripple, Dazed, Blind, Bleeding, and Deep Wound. Pain...

Read the skill description Dulled Weapon closely. There are a number of skills that have some mistakes in their text...
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Old Jan 20, 2006, 11:13 AM // 11:13   #8
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im disapointed in the assassin, they lack real damage with their weapon only being 17 damage, i like the good chances of inflicting critical and dual hits, but those just make you do warrior damage amounts, very annoying. MAJOR weakness to missing and that causing your attack skill chains to fail, i had to use warriors cunning or rigor mortis just to NOT completely suck, but doing that made me burn points that really needed to be put in dagger and critical attributes added more lack in damage, more annoying. being target by all other classes cause they know your a weak mofo is the most annoying of all, and burning skill slots with evasive and defensive stances just furthers your lack of damage

ritualist on the other hand is AWSOME. i spent the last hour and a half using a Rt/Mo with zealots fire and lots of spirits and using the skill that makes you jump from one spirit to the other, even more fun when you use the elite that knocks them down perpetually and even longer if you add the spirit that makes them steal life with every hit. thumbs up ANET on that one.

conclusion: assassin - needs a major tweaking (or just me using it as a RP character to really get used to this chain skill system, very hard in the middle of a pvp match with people pounding on you and NO MONK, 30~ something matches and not a single monk JEEEEEEEEZZZZ)
ritualist - fun to play, but really halfass when it comes to any real strategy, BUT SO FUN TO PLAY
these both will need work to have any real merit in pve situations
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Old Jan 20, 2006, 01:39 PM // 13:39   #9
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I haven't gotten to much with them yet, I have dial up so i waitied and waited and waited for the new update to complete. and this morning i checked out the character creation screen's of the new classes.

So far they look great to me - I LOVE the new login screen and the new music on there
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Old Jan 20, 2006, 02:19 PM // 14:19   #10
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I havent played the Assas., but I can comment on the Ritualist.

First:
- The Rit/mes template SUCKS BAD. Its like all these spirits that dont work together, and mantra of Resolve so you dont get interupted.

- The Weapon Spell class of skills is a neat thing and once the skills are researched I'm sure Ritualists will be an asset to a party just for these types of spells.

- Alot of the Spirits I can see are just there...to be there... for all the spells that need them. The recharge on some of these is insane for the effect. That elite spirit you get on the rit/mes lasts like 3 seconds even when its not being attacked - this is because it sacs like 1/4 of its life (literally) just to attack...

- My biggest spirit gripe is THEY WERE NOT FOLLOWING TARGETS. I dont know if this is a glitch cause the update is new, or what, but when I summoned a spirit - It'd go off and attack whoever it wanted.

- The idea of held items and their effects is pretty good. Again once all of these are researched some fun Ritualist builds will come out of some of them.
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Old Jan 20, 2006, 02:25 PM // 14:25   #11
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Assassins don't seem as offensive as warriors and have worst armor to boot. Not to mention female assassins run like drunken chimpanzees and look anerexic(sp). Ofcoarse, that's just my impression. This is, after all, not the final product.


Well, that was my impression.
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Old Jan 20, 2006, 02:31 PM // 14:31   #12
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with all the conditions assassins throw on I can it working well as a alternate frag build.
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Old Jan 20, 2006, 02:37 PM // 14:37   #13
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Just been messing around in the PvP event with an Assassin (The Shadowblade build)

My god, I love them. I really like the way Assassin attacks link up. Anyone like the Movement boost move that teleports you back to where you activated it once it's over? :P

The only problem I have is with the appearance, the pallet of options seemed a bit limited (as far as face/hair style+colour go). Seem to recall other classes having more options- whether this is just because this is a teaser weekend, I don't know.

When Factions is released, I'm so making an Assassin.
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Old Jan 20, 2006, 02:57 PM // 14:57   #14
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The Assassin skills are brillant, but the prebuilt template is very bad. The Ritualist templates, on the other hand, are far better. Assassin as a whole seems like a frustrating class to play but it has some excellent utility skills that I can see being useful as a secondary to every single primary profession.

Ritualists are extremely annoying and considerably powerful. I cant see a way to effectively shut them down either. Every single attribute is excellent and has great skills associated with it. I'm going to miss this class a lot after the event even though I've been playing with the Assassin more.
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Old Jan 20, 2006, 02:58 PM // 14:58   #15
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I've been playing with the E/A template with Shadow Step.

So far I've found it irritating that you can't chain skills with Shadow Step ... if you Step to the target and queue up a skill like Inferno, you do the teleport, then walk back to where you were before you cast Inferno.

To make it work properly, you have to wait for the Step to resolve, then move around a bit, then cast Inferno.

Anyone know if this is by design? It's kinda hokey to me.
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Old Jan 20, 2006, 02:58 PM // 14:58   #16
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The assasin's damage should not be buff, if they are buffed... it will go out of balance. The reason due to things like order of pain/vampire, conjur [element], etc is making them very powerful.

AoE > ritualist, it seems ele just got a new job. Well, mainly searing heat is actually useful now.

Ritualist spirit are really annoying... not that they hurt or anything, but they get in the way. If one lag a little while chasing, they get stuck on the spirit and warp back and forth.

Ritualist is a weird class to play. Haven't find a decent build to farm faction thou.
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Old Jan 20, 2006, 03:20 PM // 15:20   #17
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Default Ritualist and Assasin

What are your thoughts about them? There are already lots of players with these professions. Too bad I don't have any Faction atm

I was checking out the Priest of Balthazar to check out the skills of the Assasin. If I really had to choose, I would pick the Ritualist. I thought Assasin would do alot of damage and stuff, but I was wrong.

Discuss it all here, as I haven't seen another thread about this...
Suggestions are welcome
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Old Jan 20, 2006, 03:38 PM // 15:38   #18
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Yeah, I was looking forward to Assassain too. I also thought they would do more damage then they do, but I dont know. Maybe I'll have a change of heart once I unlock some skills for it.
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Old Jan 20, 2006, 03:42 PM // 15:42   #19
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All I know I was a HELL of alot more successful with the pre-made builds that involved ritualists than the assassin ones.

Could be just bad luck though.
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Old Jan 20, 2006, 04:41 PM // 16:41   #20
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I can see myself enjoying the assassin more in PVE, and, of course, once I get some more skills unlocked and have a little more freedom. The real reason I'm not enjoying the assasin as much as I think I should be is because I feel constrained by the build. I guess I should've saved up a whopping amount of faction to spend.
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